Amazing Games is attending GDC 2010 as well as Game Connection in San Francisco. Come and get the latest news about Railroad Revolution.
Yes, I want to know about Railroad Revolution!
March, 5 2010
Amazing Games is attending GDC 2010 as well as Game Connection in San Francisco. Come and get the latest news about Railroad Revolution.
Yes, I want to know about Railroad Revolution!
March, 5 2010
(details coming soon)
March, 5 2010
Castle Crunch is all about family. And family feuds...
Family feuds can be ugly. Especially if you are heir to a throne. Gloves comes off and
in comes the catapults! Medieval style family crisis demands extra-ordinary measures!
Take back your land, castle by castle. Fight your nephew, your uncle, your aunt, your general, your advisor - fight 'em all! And them some! Pick your fights wisely - it's a big land, yet not quite big enough to share.
Upgrade your catapults and stones. Break your opponents castle's gate to open for your hordes (well, just one, really - but, boy, is he handsome!) of knights to reap your reward and capture what's left of the castle.
Find Castle Crunch™ at the AppStore.
Open Castle Crunch™ PDF.
March, 5 2010
PirateClimber™ is a fun and addictive platform game, featuring our unlikely hero Chef, as he is known on the grand Pirate ship Mayhem. A simple man, with a large chefs hat and beard to match! Chef lives the quiet life of a pirate – every day grudgingly preparing delicious meals in the small galley. This day however is not so quiet for Chef, as he is thrust out of his tiny kitchen and into the big open wilderness to gather food and ingredients for his angry Captain and crew.
Lead Chef through 50 levels set in 5 riveting areas of climbing, jumping and collecting. Avoid or take out enemies. Complete Chef’s quest for the elusive ingredients required to make his signature dish, Crème of Glowing Skull Soup!
Failure of course, is a walk on the plank... Success is up to you! Adventure awaits me hearty!
Watch PirateClimber on YouTube or give the game a spin right here in your browser (require a PC or Mac).
January, 2 2010
The startup. An exciting period for us. Although simple by todays standard, our demos and games pushed what was possible to archive with first generation, fixed-pipeline 3D hardware. We were also eager to base all gameplay elements upon realistic and accurate physics simulations, which gave the games a very distinct feel.
With Windows Mobile, Microsoft introduced an exciting open platform with powerful hardware. Touch interface, 320x240 color screens, 200+MHz CPU made it possible to implement real physics and software 3D rendering, and eventually the platform got hardware accelerated 3D rendering.